3d image manipulator << SOLVED! >>
3d image manipulator << SOLVED! >>
Last edited by smrl on Fri Feb 03, 2012 10:27 pm, edited 1 time in total.
It's hard to say without a closer look at the names on the controls and jacks, but that looks awesome! It definitely looks like a vector monitor setup of some kind.
LZX Industries | http://www.lzxindustries.net
- bitSmasher
- Wiggling with Experience
- Posts: 339
- Joined: Wed May 18, 2011 6:03 am
- Location: Melbourne
- Contact:
Also, yes, the X Y and Z inputs on the back are summing. I need to drive them with at least 5v though. They seem to be high bandwidth but all I'm testing with is ramps into video encoder into video IN & oscillator into voltage bridge to amplify, to the other inputs. It looks like freq. response is rolling off around where the '074 usually does, so it's hard to tell.
http://www.datasheetarchive.com/6125A-datasheet.html
Check out the application notes -- it looks like this device was pretty much pulled directly from it. It's got several cards on the inside with these epoxy-potted modules on them -- beyond these 'black boxes' it looks fairly straightforward. The good news is that it looks to be all voltage-controlled already so modding this thing for external control should be simple.
Check out the application notes -- it looks like this device was pretty much pulled directly from it. It's got several cards on the inside with these epoxy-potted modules on them -- beyond these 'black boxes' it looks fairly straightforward. The good news is that it looks to be all voltage-controlled already so modding this thing for external control should be simple.
Last edited by smrl on Sat Feb 25, 2012 8:06 pm, edited 1 time in total.
these guys seem to have over 5000 of these chips!
i asked for a quote
http://www.solarelect.icsupply.com/item ... 0AF0530%7D
i asked for a quote
http://www.solarelect.icsupply.com/item ... 0AF0530%7D
No kidding!I think a x and y ramp rotator could have many uses, not just vector rescanning!
LZX Industries | http://www.lzxindustries.net
My partner Ed sent me some notes on this. You could do what this chip does (XY ramp rotator) with the waveshaper portion of our Video Colorspace Modulator module and a 4-quadrant multiplier (something we have on our development list.) We tried a patch out like that recently, but only had the 2-quadrant multipliers (VCAs) in our TVFKG modules to use. Here was the result, driving a vector monitor:
https://www.facebook.com/photo.php?v=3065613327786
(The video is on Facebook, which I don't think I can embed directly, but should be publicly accessible.)
https://www.facebook.com/photo.php?v=3065613327786
(The video is on Facebook, which I don't think I can embed directly, but should be publicly accessible.)
LZX Industries | http://www.lzxindustries.net
- Veqtor
- Super Deluxe Wiggler
- Posts: 2193
- Joined: Fri Nov 14, 2008 6:25 pm
- Location: Stockholm, Sweden
This is incredible.creatorlars wrote:My partner Ed sent me some notes on this. You could do what this chip does (XY ramp rotator) with the waveshaper portion of our Video Colorspace Modulator module and a 4-quadrant multiplier (something we have on our development list.) We tried a patch out like that recently, but only had the 2-quadrant multipliers (VCAs) in our TVFKG modules to use. Here was the result, driving a vector monitor:
https://www.facebook.com/photo.php?v=3065613327786
(The video is on Facebook, which I don't think I can embed directly, but should be publicly accessible.)
So, how would one go about colorizing this stuff?
It would be interesting if there was a way to finally bring in vector information into a digital domain, perform real-time segmentation etc like you can do with point cloud data from the kinect...
You could then use a feedback loop like the one above to generate geometry that is then rendered with shaders etc.
*I will look into it.
Yeah. A few of us have been looking into using FPGAs to do whatever data transformations into a framebuffer, at which point you could send it to multiple outputs or synthesize a color composite video image, etc. If you wanted to keep it in the analogue domain, the simplest way is really to rephotograph it and colorize that image.
Also there are 3d vector monitors, used in older arcade machines. That could be a possible source for colorized vectors. They're pretty rare.
Side note: I've added voltage control to almost all the parameters on this piece! Haven't yet stiched it back together. Works brilliantly tho!

Also there are 3d vector monitors, used in older arcade machines. That could be a possible source for colorized vectors. They're pretty rare.
Side note: I've added voltage control to almost all the parameters on this piece! Haven't yet stiched it back together. Works brilliantly tho!

That's looking great smrl!
[video][/video]
You can run it through modules in the same system to do the analogue colorization. If you're rescanning that means you need two source cameras (or a video feed and a camera). There was a period in the late 70's at EVL when they did a lot of work with generating vector graphic animations using a computer and vector monitor, that were then colorized using the Sandin Image Processor. Such as this collaboration between Tom DeFanti and Dan Sandin:So, how would one go about colorizing this stuff?
[video][/video]
LZX Industries | http://www.lzxindustries.net
- macumbista
- Common Wiggler
- Posts: 222
- Joined: Fri Feb 20, 2009 2:48 am
- Location: Stockholm
- Contact:
Hi. Late to the party! What IC are you speaking of? The link gives me some random diodes.
Your machine looks very similar to this one:
http://www.hologlyphics.com/OEI_3D_Display_Modules.pdf
I'm trying to reproduce its functionality on audio domain signals in Pure Data at the moment so any info resources help. I'd love to check the application notes you have mentioned. Thanks!
Esoteric drones and nonlinear distortion
Custom, handmade experimental instruments
http://macumbista.net
Custom, handmade experimental instruments
http://macumbista.net
Yes, internally it is all OEI modules on daughterboards. It's just branded Data Check. I don't know if there were other manufacturers or not.
download.php?id=11757
There is the documentation, also at one time I had the OEI 6125A datasheet (which is the rotator IC) and it has a 3-axis rotation diagram in there as well. I can't seem to locate it online any more but only just briefly tried to look - if you can't find it i'm sure I have it saved somewhere.
download.php?id=11757
There is the documentation, also at one time I had the OEI 6125A datasheet (which is the rotator IC) and it has a 3-axis rotation diagram in there as well. I can't seem to locate it online any more but only just briefly tried to look - if you can't find it i'm sure I have it saved somewhere.
- macumbista
- Common Wiggler
- Posts: 222
- Joined: Fri Feb 20, 2009 2:48 am
- Location: Stockholm
- Contact:
Fantastic thanks for all the details! Everything except the video scan processing can be done in the audio domain, and I'm thinking of some "slow scan" tricks to get primitive video in as well. The PDF you attached here is definitely helpful.
Esoteric drones and nonlinear distortion
Custom, handmade experimental instruments
http://macumbista.net
Custom, handmade experimental instruments
http://macumbista.net
- macumbista
- Common Wiggler
- Posts: 222
- Joined: Fri Feb 20, 2009 2:48 am
- Location: Stockholm
- Contact:
Ah and now I see the actual OEI 6125A datasheet at the bottom of the page!
http://www.datasheetarchive.com/6125A-datasheet.html
Yes the same info is in your PDF and in the OEI_3D_Display_Modules.pdf I linked to as well on Walter Funk's page.
http://www.datasheetarchive.com/6125A-datasheet.html
Yes the same info is in your PDF and in the OEI_3D_Display_Modules.pdf I linked to as well on Walter Funk's page.
Esoteric drones and nonlinear distortion
Custom, handmade experimental instruments
http://macumbista.net
Custom, handmade experimental instruments
http://macumbista.net

