
That's why i wrote a little piece about it

Very therapeutic, at least for me

http://www.dubbhism.com/2015/08/survivi ... ty_21.html
Kevin Lightner's usual response to such claims was "OK, can it make the sound of an articulated truck going into a skid and crashing through a supermarket plate glass window taking out a mother with a baby in a pram on the way?". That restores a sense of perspective. All products are restricted by the imagination of their designers.freq_divider wrote:I always get upset when i see the words "unlimited sonic possibilities" in ads and articles
It seems that some folks are more interested in creating unique, never-heard-before sounds than they are in composition. I think that's why so much electronic music is boring.nostalghia wrote:Some more thoughts about options vs limitations from Brian Eno:
The Revenge of the Intuitive
He's often stated that he is more creative when working within a small set of limits or capabilities (self imposed or inherent in something used as an artistic tool).
Alternatively, you can replace one or more of the Sources' harmonic series with a PCM sample -- "a worse heresy than filtering," I hear all the additive purists cry!
Fortunately, these anoraks, the synthesis equivalent of trainspotters, are a dying breed. They used to lie in wait for unsuspecting journalists on the cheaper stands away from the main thoroughfares at trade shows, and having lured you into their lair, waffle on endlessly about how the pure additive system they had developed using mountains of public funding at some third-rate university in the middle of nowhere, could theoretically reproduce any sound with the right programming. But when you finally got them to play you something, it always sounded like a rather cheap, thin drawbar organ (a primitive additive synthesiser in itself, but usually somewhat more cost-effective than their monstrous prototype).
how exactly do you distinguish interesting sounds from interesting composition? And are there no boring tonal compositions? It's always interesting to me when people are quoted as if they have some kind of inside knowledge on this stuff. I mean, that's simply Eno's way of looking at things....Tronman wrote:It seems that some folks are more interested in creating unique, never-heard-before sounds than they are in composition. I think that's why so much electronic music is boring.nostalghia wrote:Some more thoughts about options vs limitations from Brian Eno:
The Revenge of the Intuitive
He's often stated that he is more creative when working within a small set of limits or capabilities (self imposed or inherent in something used as an artistic tool).
don't understand this point. modular systems have way fewer limitations than synths like the minimoog. Obviously at some point, if the work flow doesn't help you channel its possibilities, you're dealing with more of a programming language than an instrument, which sounds like it's really the issue.slow_riot wrote:I migrated to hardware modular from an unlimited software environment (MaxMSP) and it was as though someone had designed the perfect sub systems and enshrined them in permanent hardware. Taking away that layer of possibilites was exactly what I needed to work on music and performance.
I think limitations are critical when working with music composition and performance systems. All the most successful systems have it, Minimoog, turntables and a mixer, Ableton, Roland x0x, electric guitar plus distortion, Bob Dylan plus amphetamines and a pen, etc.
Compared to my experience designing a composition and performance instrument with MaxMSP, modular is limited. A Max patch is started literally from nothing, not even a set of knobs and input jacks (which is in itself fantastic), but when you are dealing with that level of sub design it can be constraining, more like a programming language as you say. (Some people of course make excellent music with Max)Nelson Baboon wrote:
don't understand this point. modular systems have way fewer limitations than synths like the minimoog. Obviously at some point, if the work flow doesn't help you channel its possibilities, you're dealing with more of a programming language than an instrument, which sounds like it's really the issue.
If one is exploring sound, then I think that one simultaneously strives to expand one's possibilities, while also striving to control them.
slow_riot wrote:Compared to my experience designing a composition and performance instrument with MaxMSP, modular is limited. A Max patch is started literally from nothing, not even a set of knobs and input jacks (which is in itself fantastic), but when you are dealing with that level of sub design it can be constraining, more like a programming language as you say. (Some people of course make excellent music with Max)Nelson Baboon wrote:
don't understand this point. modular systems have way fewer limitations than synths like the minimoog. Obviously at some point, if the work flow doesn't help you channel its possibilities, you're dealing with more of a programming language than an instrument, which sounds like it's really the issue.
If one is exploring sound, then I think that one simultaneously strives to expand one's possibilities, while also striving to control them.
The MiniMoog is just an example of a deliberate set of restrictions, obviously there is some scaling of relativity versus a modular. But I think the most successful modular systems are very carefully thought out with economy in layout and functionality.
My personal experience has been that I found the most yield in possibilities from the least expansive set of options, and really pushing that subset towards everything that it can do.
Well knock me down. I agree with Eno. (Actually I often do.)nostalghia wrote:"Software options proliferate extremely easily, too easily in fact, because too many options create tools that can't ever be used intuitively. Intuitive actions confine the detail work to a dedicated part of the brain, leaving the rest of one's mind free to respond with attention and sensitivity to the changing texture of the moment. With tools, we crave intimacy. This appetite for emotional resonance explains why users - when given a choice - prefer deep rapport over endless options. You can't have a relationship with a device whose limits are unknown to you, because without limits it keeps becoming something else."
So do I.strettara wrote:Well knock me down. I agree with Eno. (Actually I often do.)nostalghia wrote:"Software options proliferate extremely easily, too easily in fact, because too many options create tools that can't ever be used intuitively. Intuitive actions confine the detail work to a dedicated part of the brain, leaving the rest of one's mind free to respond with attention and sensitivity to the changing texture of the moment. With tools, we crave intimacy. This appetite for emotional resonance explains why users - when given a choice - prefer deep rapport over endless options. You can't have a relationship with a device whose limits are unknown to you, because without limits it keeps becoming something else."
And I happen to also agree with Curtis Roads. I think the rest of the book pretty much makes the point about what he meant by that first sentence.freq_divider wrote:And by the way, in his brand new book, when Roads defines the specificity of electronic music (chapter one), he literaly starts like this: "Electronic Music opens the domain of composition from a closed homogenous set of notes to an unlimited universe of heterogenous sound objects."